Author Topic: Naethra  (Read 6483 times)

Ordos

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Naethra
« on: May 01, 2017, 08:42:42 PM »
Tiefling Warlock


Age: 23
Height: 5 ft, 5 inches
Weight: 145 lbs
Languages:  Common, Elvish, Infernal, Sylvan
Patron Deity: Seln




Appearance:

Naethra could pass as a willowy human woman at a distance, were it not for her prominent curved horns and long, fleshy tail.  She has a slim build, with shoulder-length black hair, soft grey eyes, and fair, human-like skin.  She has to cut a hole in every pair of trousers she wears to accommodate the flexible, fleshy tail that sways down behind her feet.  Two long horns grow from her forhead, sweeping back over and behind her hair, and over the last few year a second pair have begun to grow just behind the first, curving outward and backward in a pattern that may someday make them ram-like, but for now they’re still rather small.  Her finger and toe-nails are shiny and black, and would grow into something resembling claws if she didn’t regularly grind them down.  She was born with a forked tongue, and spent many years in her childhood practicing to speak without a lisp or noticeable inflection.  Naethra is acutely ashamed of her daemonic heritage, and tries to hide it when she can, or at least chose clothes that don’t emphasize her unusual endowments.

Background:

Naethra never felt comfortable in her skin.  She was born to uncertain parents in the fortified city of Ythrilheim, once a bastion of the great Solheim Empire but now largely cut-off, isolated and insular.  A small tiefling population had long been tolerated in the city, the more normal looking ones even welcomed by the elves who governed the magical place, but most lived in slums that spiraled out from the main academy and towers.

Naethra tried to fit in, distancing herself from the tieflings in the slums, working hard at odd jobs in the academy and reading everything she could get, eventually becoming a research assistant for a minor wizard.  She never did manifest a useful magical skill, but she poured herself into books about the world before, of the lost cities and kingdoms, and she admired the elven students and wizards, envious of their elegance, their beauty, and longevity.  It was that wistful envy that led her to the old books on the Feywild, of the possibly mythic progenitors of the elves and their immortal lords.

She had been eking out an unremarkable life, tolerated in the academy if not welcomed anywhere, when some damned fool in the shanty-towns summoned something unspeakable.  When the ashes settled, almost six hundred people were dead.  The council blamed a tiefling warlock, dabbling in forbidden arts, and overnight Naethra’s life fell apart.  She was politely but firmly ejected from the academy, cast onto the city streets where she found herself distrusted by her kin and the city-folk alike.  As mobs began moving against the tiefling slums, she decided to take a chance.  She signed up with a survey party, scouring the world outside the walls for resources or information.  It would be dangerous work, but the city wasn’t safe for her, and she thought she might be able to win back some acceptance if she performed well.

She regretted the decision almost immediately.  She couldn’t hide her heritage and could only quietly suffer the scorn and abuse of her comrades.  Five nights into her first expedition, the party’s camp was attacked by unwholesome, unnatural beasts.  Naethra ran, darting into the wilds, and soon became hopelessly lost.  She wandered, alone, for three days, hiding and foraging and using every scrap of miscellaneous knowledge she could recall to survive.  Starving and terrified, on the third night she began to plead, quietly babbling half-remembered prayers from her childhood and lines from the fae books she had so adored in Yrathil. 

A figure approached her in the gloaming twilight, impossibly elegant, impossibly beautiful, and utterly terrifying.  She looked vaguely like an elf, but far greater, far older, and much more primal.  Naethra spoke, collapsed on her knees before this figure and begged, and the lady laughed.  Naethra has a hard time remembering what happened then… she was kissed on her forhead, the sensation sending shivers down her spine and tail, unlike anything she had ever felt before.  It left a lingering spark within, filling her mind with strange knowledge and whispering secrets to her in her dreams.  The figure pointed and Naethra walked as beckoned, without knowing why.  She found herself in a walled hill-fort, on the borders of a holdfast, amongst people who had never heard of Ythrilheim. 

That was a little over two weeks ago.  Since then she has been fervently practicing her newfound powers, coming to terms with the magic that has suddenly entered her life.  She’s come to realize that she made a pact that night, alone in the forest.  She doesn’t know what the terms are, what was owed or what was given.  Part of her is terrified by what she has gotten herself into… but her fear is balanced by hope.  Maybe, just maybe, if she can impress her patron, perhaps she could leave this ruined world, and live like the ageless elves and fae in their glorious wild realm? 

For the moment, though, she needs traveling companions.  People she can work with to find someplace safe.  She doubts she can ever go back to Ythrilheim, but maybe she could find her way to safety somewhere else while she comes to terms with the pact she’s entered.


« Last Edit: May 15, 2017, 07:30:07 PM by Ordos »

Ordos

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Re: Naethra
« Reply #1 on: May 01, 2017, 08:55:33 PM »
Money

62gp
57gp worth in jewelry and odd, portable valuables
21sp


Inventory

Common Clothes (worn trousers, boots, belt, and tunic)
Leather Armor

Spear
Daggers (x2)
Knife
Light Crossbow (and 20 bolts)
Arcane Focus (a crystal orb that fits in the palm of her hand, connected by gossamer silver chains to a bracelet and two rings)

Backpack
Crowbar
Hammer
10 pitons
10 torches
Tinderbox
10 days rations  (Currently 9 and one half days remaining)
Waterskin
50ft rope
Ink & Quill
« Last Edit: June 13, 2017, 04:27:29 PM by Ordos »

Ordos

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Re: Naethra
« Reply #2 on: May 01, 2017, 08:58:19 PM »
Spells

Cantrips
-Eldritch Blast
-Blade Ward
-Thaumaturgy (racial)

1st Level
-Faerie Fire (pact)
-Hex
-Armor of Agathys

Powers (once per long rest)
-Fey Presence (pact)

Invocations
-Agonizing Blast
(Adds Charisma modifier to damage rolls for Eldritch Blast)
-Eldritch Sight
(Casts Detect Magic on self at will without using a spell slot)
« Last Edit: May 15, 2017, 06:51:57 PM by Ordos »

darlingng01

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Re: Naethra
« Reply #3 on: July 21, 2017, 11:59:55 AM »
Tankard Time

GM: The serving girl yelps as a goblin pinches her butt. She hurries to the counter and fills Tankard from the regular tap. The ale rests inside fuzzing softly.. the head billowing up around the rim.. The goblin smiles at the drink that is set down in front of her. She takes a long drink.. her lips on the rim feel like a lovers caress. Tactics spring to mind.. Tactics like using the wider base to ensure that the ale doesn't spill even when the table is shaken..

Naethra the tankard: Of course that was just silly.  Her base was circular, and she was weighted so that she would fall or rattle to the center, if not tipped over and forced to disgorge her wonderful, delectable contents.  Also; she was a tankard, and incapable of actually shifting her weight.  Also, also; she wasn't a tankard, and why the hells was she thinking like a cup? Naethra tried to anchor herself, like using her solid base to stay upright, only for her mind.  She wasn't a piece of wood!  Well, okay, she was mostly plant now.  Entirely plant?  It was complicated.  But with effort, focusing on the matter at hand... what really struck Naethra was just how small she was.  Her entire being could fit between this goblins hands.  Her lips felt enormous, warm and soft, caressing so much of her rim...

GM: The goblins hands wrap around the tankard pulling her up to her lips again pleasure surging through the cup as it does what cups are meant to do. It's almost like.. she's been distilled down.. everything taken away but purpose and pleasure in fulfilling it. The lips on her rim are heaven sent..this goblin drinking of her.. some kind of higher being?

Naethra the tankard: Was this what worship felt like?  Being so small, so helpless, given glorious significance by something so much greater?  Being drunk from... at first it felt like Oric's lips on her womanhood, when she lost control after the dryad.  But it was different, so much more... more than just simple pleasure (although, yes, absolutely like, as though her rim had become analogous to her old pussy), but... purpose.  No... no!  She had to think.  Think about things other than the goblin's warmth, her softness, the ebb and slosh of ale within her... think... like about the bar-wench.  The goblin pinched her ass.  The celestial being drinking from her was an asshole.  That... that was a fact worth holding onto.

GM: The tankard is tipped back.. back back.. the contents draining from it.. lips now greedily sucking away as the contends slide away.. then... The goblins gasps licks her lips and slams the tankard down on the table... and a wash of pleasure fires through every tiny foam flecked inch of her..Orgasm was shy of expressing it.. The tankard fulfilled it's purpose to the one it served.. Refreshment.. was .. Delivered...

Naethra the tankard: She felt like cheering.  Like howling in pleasure.  Like singing and screaming and building a cathedral to this moment and sensation.  This felt glorious.  Dimly, Naethra tried to take in her surroundings.  The table.  The goblin.  The bitch (the figurative one who'd drunken from her and the literal one who was the reason she was a tankard right now).  Every fragment of thought was a battle.  She wanted to just bask.  Bask in purpose fulfilled.  In simplicity.  In sheer pleasure... but she remembered being the tree, and shuddered to think of what else she might lose if she did that again.  (Figuratively, of course.  Tankards can't shudder.  Physically she just sat there, feeling the last few droplets fizzle and evaporate, evidently not worth the hassle of trying to collect.)  Idly, she wondered what it would feel like to be full of Gwen... but even that thought was a struggle against the sheer, glorious, sublime glow of her purpose fulfilled.

GM: Then a serving girl claims the Tankard and carries it back dropping it into a pile of similar empties next to a pool of sudsy water.. She had done good.. and soon the renewal..

Naethra the tankard: The tankard tried to remember it had a plan.  Why did it have a plan?  Someone would refill her.  Maybe was her first.  Was that an important step?  Maybe she'd be refilled with ale from the cute new cask!  She was so sexy and beautiful as an elf.  Which was a very odd thing for a tankard to think.  Oh, because she's Naethra!  She kept forgetting that...  She really hoped that pill didn't require some sort of counter-agent... they'd never find her in this pile.  Or in a cupboard.  How many other former tieflings might be stocked in this place?

GM: Before long hands grab the tub of Tankards and dump them into the soapy water.. Strong hands grab and run a rag over you cleaning you up.. renewing you.. making you ready for another round. You are set with many of your sister tankards in a row awaiting the bar keep to fill you again.

Naethra the tankard: Clean!  And renewed and refreshed and ready!  Soon she'd be filled again!  And... and maybe... was it getting harder to remember?  Her name was Naethra.  No last name.  She recalled Ythrilheim.  There were a few inns, but she didn't frequent them.  Did they have tankards?  How many used to be people?  Did it feel so good for them, too?  At least, for the moment, anticipation was easier to think through than use, or the fulfillment after use.  How long had passed?  She tried to sense, to get a feel for what was happening.  Were the goblins still there?  How long was she supposed to stay a tankard?  And when would someone fill her again?

GM: The tankard is grabbed by the Inn keeper Gavin.. Her hands were strong, rough, but confident.. She is placed under the new kegs tap and slowly the brew inside, the highest quality, starts to fill the tankard it's foam and aroma becoming the all of it's world..

Naethra the tankard: Again!  And... was this the new one?  What was her name?  Why would a cask have a name!  Oh, right, because it was her teammate!  She flirted with her a few times, but she'd always been to embarrassed or afraid to embrace her... but this!  She felt her fluid fill her, pour into her, giving wonderful purpose to her hollow center.  She grew heavy with ale, feeling it flow and fizz within her.  She wondered if Gwen could feel anything different about this container, or if she was just another Tankard to her now?

GM: A serving girl grabs the Tankard of the good stuff and brings it to the gnoll.. who seems to wiggle in her chair a moment. Then she takes you and breaths in the scent of the ale inside you her lips so close teasing you.. near the edge of doing what you must do.. but trapped their waiting for her lips..

Naethra the tankard: Oh, no... or, oh yes!  Or... this is who she was hiding from.  This is why she's a tankard.  If she can go undetected... or, does not thinking like a tankard tip her off?  What does she sense?  She likes the brew, though... sheès savoring it.  So close.  She's so full and ready and eager, and soon her wonderful contents will meet those lips, and she'll serve her purpose and the great drinker will be refreshed!  Her lips on her yearning wooden rims... wait a second... she has the head of a wolf.  Wouldn't she just lap up the ale?  That would still work, though!  No contact on her rim, but her tongue would plunge into her, and soon it'd be licking her insides clean, and she'd give the glorious wolf-woman her sacred ale!  As long as she doesn't notice... 

GM: Her mouth is.. surprisingly flexible as her lips do purse up and  take a sip.. she sighs in pleasure as she drinks getting foam on her nose.. Then.. she stops and sniffs.. sniffs at you.. You can almost feel the warm air against your very thoughts.. trying to find anything out of place!

Naethra the tankard: Think tankardy thoughts!  Tankardy thoughts!  Oh, gods this feels amazing!  Fear and joy filled Naethra, even as the amber ale she was actually filled with emptied her.  She felt so helpless.  Utterly inanimate, entirely within her enemy's hands... she'd happily worship those if she wasn't careful.  But now she was sniffing... for what?  Did she like the brew?  Could she taste something off in the ale that came from a sexy elf bard?  Could she smell her through the wood and suds?  She tried to think Tankardy thoughts, to enjoy the sensation of lips on her rim, the warmth of her nose within her round hollow, the sublime joy of purpose, having delivered refreshment to her colossal, glorious master.  Tankard was so happy, welcoming that almost erotic haze, that warm glory of purpose fulfilled.

GM: She takes another long drink then runs her fingers around the rim.. "hmmm...You wouldn't happen to know where those adventurers are would you?" Was she speaking to you.. was she speaking to someone across the table you couldn't even comprehend being so utterly helpless in the gnolls hands.. all she had to do was drop you in a bag.. Could she be on to you.. could you still have a chance?

Naethra the tankard: The tankard felt content in its users hands... claws... the tankard... was suddenly having real trouble thinking of herself as the tankard.  The euphoric haze wasn't holding up so well this time, what with the very scary (and so much bigger than her) gnoll-queen holding her.  Running her finger along her rim, teasing her... did she tease every object she used, just on the off-chance it used to be a person?  The tankard was certain they'd enjoy it... not that there was much else she or they could do.  Just... be.  Just be small and practical and entirely at the mercy of those animate enough to use her. 

GM:  She takes another long drink seemingly distracted by something under her.. Another swallow.. and empty! The tankard is set down once more having done it's duty.

Naethra the tankard: Oh, thank the gods!  Or her fae patron.  Or the Lady of Excess.  Really, whatever entity happened to be listening to the thoughts of a tankard.  Now, without that prospect looming over her, the peaceful pleasure of purpose served and renewal overcame her.  Soon she'd be washed and refilled!  And then some new owner would lift her up in their powerful hands, caressing her, holding her diminished, practical form as she received sacrament from their lips, her precious cargo flowing, her sacred duty fulfilled.... at least until she turned back.  She hoped.

GM: As she predicted she is picked up.. carried to the tub.. and washed.. the bar maid using a pink cloth to get her clean then placed once again along side her sisters.

Naethra the tankard: Clean!  Rubbed down, her yearning rim wiped and ready, and placed alongside others like her, just like her.  No one would be able to tell one form the other by sight.  Were any others thinking these thoughts?  Did she know someone who turned into pink rags?  Did the wizard even become an object?  Maybe she should have tried to pass... there didn't seem to be an alarm going up, so no one had been detected... or if they had, then they had just been quietly pocketed.  And, then again, the wizard didn't get to feel what being filled, drunk and then wiped off with a team-mate felt like...

GM: The tankard is pushed slowly down the line as the others are filled and passed out.. it seems the goblin army likes to drink.. then just as the tankard is reached for.. it's held and set back down.. "Thanks the gods.. they are out of our hair for now... " The tankard sits.. ready.. next to so many others.. as the people inside.. start to clean.

Naethra the tankard: Finally!  That had been one of the most intense experiences of the tankard's life!  Err... of Naethra's.  Drat, she hadn't been able to pick up anything useful.  It would have been a great opportunity to eavesdrop if she hadn't been so preoccupied with being filled... glorious, refreshing, wondrous ale fizzling within her, soft lips caressing her sensitive rim, the sublime communion of flow and purpose.... no, no that was over.  And soon they'd reverse the effect!  Err... unless it reverses on its own.  And, come to think of it, it had better reverse on its own, because she was pretty certain they had no idea where she was.  Gavin didn't even see her change, and it was one of the goblins who picked her up.  So, there was probably a time limit.  One that'd be expiring any minute now.  Aaaany minute now.  Surely, they kept track of how many tankards they had.  Right?

GM: Hours pass... then the goblins start to return.. and you are fetched.. filled.. and handed to a green skinned patron who starts to drink from you again.. All of those feelings rushing back.. with the dinner rush.. drank.. drank.. and slammed once more empty on the table.

Naethra the tankard: Ah, this was clever.  Keep her inanimate for when they inevitably double-backed!  That made sense, and it was a sensible and not horrifying explanation for why she was still a drinking-mug after what must have been hours.  Certainly they hadn't forgotten her, she mused in her brief windows of introspection between worshipful service and euphoric afterglow.  Certainly this was part of the plan, and not how they get new odds and ends around here.  Certainly, she was supposed to have been used to serve nine pints to seven different goblins over the course of an afternoon and evening.  Certainly it couldn't be any longer than that... right?

GM: Eventually.. the sun starts to descend..the light filters orange as dishes are piled up on a table next to that comfortable padded chair. You are lucky to be being pulled out of the water.. set down next to at least 15 of your twins. Gavin walks over and sinks into the chair, "Gods.. I hope they enjoyed their boring day in the stock room.."

Naethra the tankard: Oh, finally!  How long had it been?  Things got awfully blurry for a while there... she sort of phased out in the water.  That can't be a good way to treat wooden vessels.  But it was over!  It... it had to be!  She'd been a tankard for what felt like ages, served twelve total pints (gods could those green girls drink), and been washed by dunk, rag, and skirt-hem.  She recognized the chair as Oric, but... why were there so many other tankards?  Did he just not know which one she was?  Hopefully she had a way of figuring it out.  Being a tankard was fun (at least when it wasn't horrifying), but this would be a really good time to be a person again.  Or a plant... damn, she needed to get that figured out... but she needed to not be a cup first...

GM: Gavin groans and looks to one of her bar maids, "Go to the back.. get the pile of stuff in the back corner behind the bottle rack.. They were smart adventurers.. They'll have hid in the back then taken the disguise.. I'm not sure what it will be but it will be in the back, they were clearly smart enough to not change right in front of the door." Gavin seems to relax quite pleasantly in the chair..her plump rear sinking into the cushion.

Naethra the tankard: What?  Oh... wait, where did they change?  She was by a wall, wasn't she?  Or was there another door?  She... she had to figure it out.  There wouldn't be a pile of stuff... or would there?  If she could reverse even one person... well, that person could probably point out the rest!  And... well, she couldn't see Gywn, and Gavin was sitting on Oric, apparently oblivious of the dwarf's change... then why was Tankard, err... Naethra, why was she here?  Along with fifteen or so of her sisters?

GM: Gwyn was behind the counter tapped and still ready to go.. a dirty pink wash rag sat in a bucket under the counter.. The mage had fallen out of the window... and Red.. she'd sat down in the wardrobe last the tankard saw.. slowly turning red and clothey... Rather like one of the bar maids panties that have been flashed several times.. The bar maid comes back, "Nothing out of the ordinary.."

Gavin blinks, "What?.. Look again... that formula gets unstable after 12 hours.. without the counter agent... it might not wear off at all.."

Naethra the tankard: Oh... shit.  Shit! Naethra tried to recall all the details about the pills, her companions, the... afternoon?  Night?  How long had it been?  Okay... Gavin said there was a chance of it still wearing off.  A chance.  Not something she should wager on and, from the sound of it, not something Gavin wanted to wager on either.  So... could she break the enchantment?  How the hells could she do that?  She tried to think of the most un-tankardy thoughts she could.  Of reading a book.  Of tapping magic.  Of feeling the sun on her green hair... She tried to move, to fidget, to flex muscles she hadn't in gods know how many hours.  What had happened to her clothes?  She didn't drop her focus, so was it with her?  Part of herself as a tankard?  She tried to cast a spell.  She knew a defensive cantrip, it should be noticeable.  She tried to reach for the magic, to touch the font of fae power.  To do anything.

GM: but in the end under the effect of the voluntarily taken alchemical compound... She was able to tap all of the powers of a tankard.. resting with her fellows.. ready for the round of drinking eager to feel the lips upon her.

Naethra the tankard: Okay... moving didn't work.  Casting didn't work.  Screaming didn't work.  The good thing, she supposed, was that without a heart her panic was much less visceral.  She tried to go over her options.  The first one was, well, be a tankard.  It... probably wasn't the worst think that could have happened to her here.  It certainly felt nice, at times... well, most of the time.  And she wouldn't have to actually do anything because, of course, she'd be a tankard.  Maybe Gavin would eventually realize that she had one more in her stock than she should, but she wouldn't know which one, and it'd be too late by then.  Her second option was to just hope.  Hope that either the serum corrected itself and she turned back, or that that happened to one of the others.  It.... was practically a lot like giving up, just without the willful abandonment of being a person.
« Last Edit: July 21, 2017, 07:53:54 PM by darlingng01 »
4/4 d8 healing dice remaining.
Spell Slots 4/4 L1 ,3/3 L2, 3/3 cleanings (6 total)
CP:359 SP:254 GP: 12 Azurite, Hematite
Need to update money. -5gp

Ordos

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Re: Naethra
« Reply #4 on: November 12, 2017, 10:58:04 PM »
Naethra 2.0
Bigger!  Stronger!  Sexier!  Now a sorceress!


(I've uploaded a new character sheet to this post.  I'll make things prettier tomorrow.)


Metamagic (Four Sorcery Points)
Empowered Spell
Quickened Spell
Heals 2 hp each time a sorcery point is used

Cantrips (4)
Firebolt (1d10 fire damage, ranged spell attack (d20 + charisma modifier + prof bonus))
Poison Spray (1d12 poison damage, target succeeds against a con saving throw)
Mage Hand (also a nifty little thing)
Friends (Advantage on charisma checks against a target, but the target realizes they were enchanted afterwards)

Level One Spells (3 spells known, 4 spell slots)
Chromatic Orb (ranged spell attack (d20 + 5, see above), plus for 3d8 damage of my choice, plus 1d8 damage for every spell slot above 1 I use to cast it… so 4d8 if I use a 2nd level slot, etc.)
Shield (reaction upon being hit by an attack or the magic missile spell: adds 5 AC against the triggering attack and lasting until the start of my next turn.)
Disguise Self (So she doesn't have to be turned into a ring again)

Level Two Spells (2 spells known, 3 spell slots)
Mirror Image (creates 3 images, if all three are up, attacks/actions against me are absorbed by an image on a d20 roll of 6 or higher.  The roll becomes an 8 or higher for 2 and a 11 or higher for just one.)
Blind (single target makes a con saving throw or is blinded/deafened upon failure.  Can make another con throw each turn to regain sight/hearing)
« Last Edit: March 25, 2018, 11:58:38 AM by Ordos »

Ordos

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Re: Naethra
« Reply #5 on: March 21, 2018, 10:21:39 PM »
I've updated her spells list, and here's her sheet since I still can't figure out how to impose it as a fancy image.

Ordos

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Re: Naethra
« Reply #6 on: March 25, 2018, 12:39:04 PM »
Naethra's Dream Dungeon!

March 25th, 2018

Or

Why Naethra Can't Stop Crying Anymore!

Part 1/2
------------------------------------------------------------------

Nick: As your eyes grow heavy, and sleep is creeping into your mind, a voice speaks to you from the darkness "Hey. Asshat. You want out of this place right?" the voice is... oddly sweet and sultry considering the words being spoken.

Naethra: "Hmm, huh, what?" Naethra manages, jerking herself awake. "Who said that?"

Nick: A scoff "I did. now answer the question. Or is 'do you want to go home' to hard a question for someone like you?"

Naethra: She really didn't like this voice's tone. She opened her mouth to respond, but then realized that it actually was a hard question. Conceptually, she hadn't thought of a home in a while now. She shook her head, still a bit fatuged. "I'd love to get out of here, at any rate, provided this doesn't drop me in the Wilds... who are you?" This was suspicious, to say the least. She looked around... where were the others in the party?

Nick: The place is completely dark, and it becomes obvious you are floating through a void. "I'm a servant of the Lady who hates your guts and wants you out of her tower. But of course you'd get dropped in the wilds! You can't honestly believe there's any way out of here that doesn't land you there right? Teleportation into cities is impossible, that's like 70% the reason they're cities!"

Naethra: [13, + 5 for arcana]

Nick: You recall hearing that teleportation magic wasn't actually just a theory, but you had never seen it before. Supposedly once you were some distance from the barrier of the town you could actually perform teleportation spells, but going out into the wilds for months to learn a spell you can't use most of the time isn't very useful.

Naethra: Hmm... if she could be teleported to a location  near a city, one with scouts, decontamination, and a willingness to risk taking her in... "So... you're offering horrible doom with a sliver of a chance of living if I'm lucky." She looked at the surrounding void. Last time the Fulsome Hostess contacted her in dreams, they were both plant-people, in some idylic meadow. She recalled a deer. This was certainly different. She couldn't help but feel inwardly satisfied that she was pissing one of the Hostess' servants off, but that likely wasn't productive.

Nick: "You complain and you rage and you insult her. Now I offer you a way out, exactly what you claim to have wanted, and you're turning me down? Wow, you really are as stupid as you look."

Naethra: Rage? She couldn't remember raging. Complain, absolutely, but rage wasn't like her. "Our... Gracious Hostess has a remarkable knack for presenting bad choices. I want out of this place. Ideally, I'd like to be alive afterward. This seems... like a precariously mortal circumstance."

Nick: "Oh shut up. I know how you think of her. That kind of pointless pandering won't work on me. You are literally being given the only two choices that exist to you in this situation: stay or leave. I am putting you as close to YOUR specific home as I can, giving you supplies, reverting all your changes, and even giving you a fucking homestone. I am doing quite literally everything in my power to get you to leave. Your argument is basically that the entire outside world is a shithole, and yet you complain about this paradise constantly. If I could get away with it, I'd have tossed you out buck naked in the middle of nowhere."

Naethra: This voice was abrasive. Confrontational. Naethra remembered her brothers sounding similar. They wouldn't have phrased it as such, but the goal was to prod her into making rash, emotional decisions without weighing the consequences. It had taken her entirely too long to figure that one out. "So... why don't you? You hate me, I can understand that. The... Fulsome Mistress brought me here, for whatever reasons she has. Are you acting under her orders, or are you trying to brush me away without her noticing? Believe me, I want to get out of this place, but... I'm having trouble picturing a scenario where you don't  just leave me to die somewhere hopeless."

Nick: "I'm doing this without her knowledge. I think your group is worthless trash that doesn't deserve her blessing... but I also refuse to do something that would upset her. Tossing you out like that would do just that. The only reason you are still alive is because that's what makes her happy, and I refuse to ruin that. However, if I can get you out of the tower, and back to a sheltered city within a day, the magic will simply lose track of you. She might be marginally annoyed, but she'll forget about you before long. However, if you don't reach a town in time, either because you suck and can't travel 10 hours distance in 24 hours, or because you die, the magic will locate you and bring you back."

Naethra: So... the offer was extended to the others, as well. That could make for some rude surprises next morning. It... was a risk, absolutely, but she'd already given a choice like this thought. If it came down to death, or the Hostess' tender mercies... "Okay. Get my undeserving ass out of this place and I'll do my best to never cross paths with you or your perverted mistress again." After a heartbeat, she added, "Oric too? If you hate me for my attitude, I'd imagine you'd get along swimingly with her."

Nick: She scoffs "What? That bitch who pretends to know the will of the Lady? Oh yeah she's miles better than you, but I still hate her guts. Unfortunately the idiot turned down my offer. something about needing to help out anyone who's still here when she wakes up."

Naethra: Pretends... huh. That made a perverse sort of sense. But, hopefully, it wouldn't matter. "So... put me somewhere near a city, give me a direction, and hope I survive so I don't... end up back here." She wasn't certain if she'd want to return to Ythrilheim, or just some elven place... so she didn't say anything else.
[Arcana roll 17 + 4: re Homestone]

Nick: Suddenly you're waking up on the ground, sticks jabbing you in the back and the smell of decomposing leaves fills the air. After the pain of your reversion, the sensation of random pain on your body isn't as unexpected, but still a bit unfamiliar. You also feel a little sore, like you slept funny, something you haven't felt since entering the tower despite some truly awkward sleeping arrangements.
You have all your gear you were wearing when you entered the tower, as well as a backpack containing rope, some ration bars, a full waterskin, and a homestone necklace. In addition, the pearling on your weapon seems to have gone away. You've never seen a homestone before, but an inspection of its nature and some recalling old information reminds you what it does: when held in an open palm, it will turn to point in the direction of the place that person considers home. It will also change colour to show approximate distance, with violet being closest, and red being furthest.


Naethra: Aches, pains, the crick from a night sleeping at a bad angle... Naethra could have laughed for joy. She very nearly did, before recalling where she was. This place was dangerous... but she was so close. She might actually be free of that damned realm and its damned demigodess. She wondered about some of the others for a second... Red and Gwyn seemed to have been getting along intimately... was Gwyn a man again, right now?
Well, it was none of her concern anymore. She looked at the homestone, memories and old lore telling her how to use it. She wondered where it was pointing to, but anywhere would be better than here. Quickly, quietly, she stood up, took her bearings. She had twenty-four hours and about a ten hour trip. If... the voice, whoever it was, was being honest, she should be able to make this. She looked at her crystal focus, kissed it, and started walking in the direction the stone pointed, scanning the treeline, straining her ears, and trying not to wonder about her fae patron. One crisis at a time. One foot in front of the other. She was nearly free.

Nick: The forest is a dangerous place, and your ears are constantly assaulted by sounds from unknown directions and distances. Unfortunately a straight line isn't exactly an option, as some jagged rocks have formed into an impromptu mountain in the middle of the trees. You could climb over it, go to the right and follow what appears to be a well trodden path, or move through the increasingly thick foliage on the left.

Naethra: Hmm... well, the trodden path is right out. Nobody patrols the lands around Ythrilheim regularly, so if there's a path, it would have to be a game trail. That would invite an encounter with... something she would rather not meet. Then it's a choice of scaling the rocks or going through the underbrush... she was never the strongest girl, and being on the rocks would make it difficult to hide, and leave no room to maneuver, even if she could scale them. She tried to recall what little training she had in the scout program as she looked at the brush.
[Nature, I guess: 15 + 3]

Nick: The plants in the area appear to be safe at least, though the trodden path does seem to have an unusually high number of potentially medicinal herbs if you're remembering the look correctly. If nothing else, the plants don't seem to be an immediate threat.

Naethra: With a soft breath, she turns into the thick foilage, carefully moving her way through the brush, consulting the stone every few dozen paces to make sure she's at least angled in the right direction.

Nick: the angle's a bit off due to the mountain, but you're moving in generally the correct direction. It's only half an hour later that your decision not to climb the rocks is proven correct, as the mountain begins to rumble and collapse! Stones begin tumbling down the sides, and you're forced to make a decision about how you think you can best go about surviving this.

Naethra: [Nature roll: 1 + 3]

Nick: Your panic makes recalling any information difficult, you'll have to make a choice without any prior thought.

Naethra: [Acrobatics to avoid the rockslide: 13]

Nick: You take a rock to the shoulder, but otherwise manage to avoid the event. It only take a couple minutes before what was once a mountain as been absorbed back into the ground, and been re-populated with trees. Your shoulder stings from the hit.
[3 damage, and disadvantage on strength checks with that arm until you take a short rest.]
The newly made section of forest isn't as dense, which would make traveling easier, or you can continue to hide in the underbrush.

Naethra: Naethra winced. Pain hurt. Still... better than the alternative. And she got off pretty easily, all things considered. She continued, slowly realigning her course with the direction the stone was pointing. (Staying in the underbrush for a bit, until the open forest looks stable enough. A few hundred yards, assuming nothing looks like it's going to be swollowed up by the earth.)
[Perception: 16]

Nick: You notice some crude sticks and stones hidden in the underbrush, tied together with old string. it seems to be some kind of spike trap made to spring up when someone steps on the trigger, though you can't exactly see where the trigger is. Without knowing where the trigger is, you also can't determine which direction it intends to spring up in.

Naethra: Naethra stopped in her tracks. Who would set a trap out here? She tried to recall any lore or rumors or reports she could have seen suggesting anything sapient or intelligent enough to actually set a trap could survive out here.

Nick: You'd heard stories of creatures living out in the wilds, but nothing specific. fey, humans, basically anything seems possible from what you've heard.

Naethra: This... wasn't good. She hadn't even imagined she might face something intelligent out here. They could be friendly, she supposed... but likely wouldn't be of any help getting back to the city if they were. She couldn't be certain which way the trap was set up trigger, so the most sensible thing would be to backtrack a few yards and proceed, giving the thing a wide berth. The newly created forest wouldn't have anything like this, so she'd edge closer to that as she made her way forward.

Nick: [Roll perception]

Naethra: [20!]

Nick: You're about to move into the newly created forest area when you spot the hint of something in the trees. With a bit of luck you managed to observe them while they were just finishing their camouflage. It's a hoard of four armed monkey like creatures watching the newly created forest space. It seems like they're staying just out of its area. If you had to guess, it looks like an ambush.

Naethra: Shit. Shit, shit, shit, shit. Shit.

Nick: by a quick estimate there's... about 12 of them. but that's only what you can see.

Naethra: Naethra takes a moment to focus. The Wilds have created something intelligent and hostile. This information would be incredibly valuable if she survives. And now she knows what made the pit trap. But... for the moment, subtelty would be the better part of valor. Or, more accurately, the only non-suicidal option. They're watching the newly created forest, which means they're smart enough to anticipate creatures chosing that path because it likely lacked predators. And there are way too many of them to fight. Carefully, she backs away and then adjusts her course, giving them and their ambush site a clear berth while avoiding the area with the pit trap.
[History: 15 + 5]

Nick: You recall a creature similar to these from your books. But something's wrong. These are much smaller than the ones you read about, and they should be in colder climates. They're the R'uit Kmakhk', known for beign one of the dominant species in the flurries before the fall of the gods. They were known for their incredible situational awareness and ability to make use of seemingly random snowstorms for rapidly formed ambushes. A single one was capable of fighting on par with weaker dragons, and they usually worked in groups of 2 or 3. However, these numbers are far higher, and they're sized at best half what you'd read about. Hopefully this indicates a weaker sub-species. This careful movement is certainly beginning to eat into your time, but less so then being murdered to be sure.
You make your way past the ambush, hearing the sound of a commotion from behind you as it seems something else wasn't as smart as you were. It only take a moment for the sudden noise to become an eerie silence.

Naethra: Naethra kept moving, carefully, trying to follow the direction of her stone, and hoping the R'uit Kmakhk-derivatives she'd just past were happy with their hunt. Logically, something as clever, effective, and powerful as that would be the apex predator around here, so there shouldn't be anything as dangerous... and she realized this line of thought reeked of wishful thinking. She wondered if her fae patron could see her. She kept moving.

Nick: (there are 3 types of R'uit Kmakhk, but only those from the flurries were notable enough to be recorded in historical documents.)
Before long the plants in the area begin to change, more and more of them taking on a purple tint, with bright red berries littering the ground. (You may make a roll or just keep moving. Just giving you the opportunity if you want it.)

Naethra: [Nature: 17 + 3]

Nick: You immediately realize this isn't a good change... but could also be to your benefit. the berries are dangerous to consume, as they produce hallucinations, and the leaves can give you a nasty rash, but your clothes cover most of your skin, and you might be able to avoid making contact with it.

Naethra: Alright... hallucinogenic berries and poisonous leaves. This is more like what she expected. Naethra takes a moment to tuck her tail into her pants, wrapping it around one of her legs, and then then quickly fetches her old clothes from her pack. She only needs a few scraps to wrap around her hands and neck (like a scarf), just to protect from accidental contact. It would only take a minute, and she pressed onward, cautious to avoid the plants.

Nick: The area grows louder the deeper into the patch you go. The sounds of creatures either coming in contact with the leaves, or ingesting the berries filling the air
but you can see the more natural brown and greens ahead, you're almost out of the patch and you haven't run into any problems yet. The closest was a small creature running into your leg as it fled some imagined predator.

Naethra: The small creature nearly gave Naethra a heart-attack. She checked to make sure it couldn't have made skin contact, that no needles or spines could have pierced her leggings, and she pressed on in the direction of the stone.

Nick: (you may make a roll before moving to the new "area". I'll leave it to you to decide what kind of roll you might want to do)

Naethra: [Perception: 2.]

Nick: The forest seems mostly peaceful ahead. [Roll constitution with disadvantage.]

Naethra: [3 + 2 = 5]

Nick: You immediately let out an ungodly shriek as pain shoots through your leg. Crumbling to the ground you realize why: there's a crossbow bolt covered in barbs sticking through it.... through the bone. Your vision goes dark briefly but you manage to hang on.
[2d10+7 damage = 15 damage, you are prone, and can't stand up until it's healed.]

Naethra: Fuck! Naethra collapsed, crumbled into a ball, looking at the wound. Maeve's ass, that's bad. "I surrender!" she cried, not as loud as her scream. Little point in stealth now. She tried to look around, to see who fired at her.

Nick: Unfortunately, what she catches sight of doesn't put her mind at ease. A man wrapped in furs with horns and skulls strung about him like prizes. His face is covered by a mask made of bone, with beady, yellow eyes looking out from behind three oddly placed holes. His crossbow appears to be at least twice a reasonable size, but you only get to contemplate this briefly before another bolt is launched, this time through your shoulder. The world begins to fade away as your arm goes limp, the bolt destroying your ability to move the arm and causing a quite significant amount of pain. However, just as you're about to lose complete consciousness there's a flash of white light, and you're able to move! A familiar voice echoes in your head "Get moving you useless piece of trash! I can't believe I actually have to directly help you to this extent! I hope you die the instant you're inside a town. Seriously... just... fucking useless."
[So she's at 8hp and can't use her left arm]

Naethra: She grabs her focus with her right arm. She doesn't know what the hell that thing is, but it's tougher and nastier than she is. She pushes herself, grasping the font of magic within her. She needs room: she casts Mirror Image and darts, creating three illusory duplicates that dip and weave about her. She reaches into her pack, where she hopes there's a healing potion.
« Last Edit: March 25, 2018, 01:37:11 PM by Nihtgenga »

Ordos

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Re: Naethra
« Reply #7 on: March 25, 2018, 12:52:57 PM »
Part 2/2

Nick: Unfortunately the pack is lacking in healing potions. But it seems luck at least is on your side to an extent, as the trees begin to cave in around you, or after a few more steps, behind you. It will take a couple minutes for the change to finish, and until then the thing that shot you likely won't be able to pursue. Even if it ends up as flatland it should give you enough time to escape. Once you're out of immediate danger the pain returns to you, the way your arm flops around uselessly only intensifying the miserable feeling. It's a distinct and powerful struggle to not throw up.

Naethra: [11 + 2]

Nick: you just barely hold back from the urge, re-focusing yourself as dizziness sets in. You're alive, but just barely.
Worse, you need to keep moving. Even if the change is buying you time, it won't be more than a couple minutes.

Naethra: She moves forward, but looks at the stone as she does so. What color is the arrow?

Nick: The arrow is slowly shifting from light blue to dark blue. By an estimate, you're about 6 to 7 hours away. You're making surprisingly good time.

Naethra: She tries to think... would she have any hope of killing that... thing? What in Maeve's taint even is it? She didn't like the idea of outrunning a hunter, wounded...
[History: 14 + 5]

Nick: No specific creature comes to mind, but you'd heard stories of  "the tainted hunters" who stayed out in the wilds too long and got caught in reformations, having their bodies twisted along with the land. But the stories were light on details, as they were mostly just horror stories. If you remember correctly, they generally lacked the intelligence of a hunter, simply attacking and then following whatever they come across.
Moving through the forest, the next thing to draw your attention is a series of small pools of water, scattered around one larger pool backed by a large, smooth stone. The water releases occasional bubbles, with steam floating up from them. The air doesn't smell toxic however, it appears to simply be hot water.

Naethra: Naethra changed course. The thing had lost sight of her, so she made a ninety degree turn to her right and hurried on, as quickly as she dared. She stopped by the pools, hoping she'd done enough to throw thing off. She panted by a tree and tried to survey her surroundings.
[Percetion: 8]

Nick: The area appeared to be empty except a bird that was drinking from one of the pools for a moment before flying off.
The wound in your shoulder aches, and you realize it's just an open wound that hasn't been cleaned or treated in the slightest. The jagged bolt had managed to go clean through, leaving a rather sickening hole.


Naethra: Naethra took a moment. She felt terrible, but she didn't have anything on hand to bind wounds, save rags and some clean water. She takes the time to drink from her own water skin and wash the wound, as painful as it is, before bandaging it as best she can with the rags in her pack.
[Medicine: 5]
She doesn't dare speak aloud right now, but as she works she mouths "I'm sorry, I'm sorry. Please. Are you there? I couldn't hear you..."
[Spends four hit dice, recoups 23 health, left at 26 hp total.]

Nick: here's no response. Just the sounds of the forest and the tranquil bubbling of the pools. If you don't intend to make use of them, you should likely continue moving on.

Naethra: She kept moving, correcting her course with the stone. Her pace is a bit slower now, and she stops every few dozen yards to carefully look around her.

Nick: The crystal is now a deeper blue. if you're hopeful, you'd say you're less than 3 hours from town.

Naethra: Naethra moved onward, carefully. She was so close it ached now. Almost free.

Nick: the aching might be the still useless arm however your increased wariness pays off more than once... you assume. You see and avoid things that might be dangerous, such as small fluffy animals, and mid-sized birds. The forest is changing again however (in a less literal sense) as wispy gray moss begins to hang from trees, and decrepit brown vines fall from the canopy.
[Roll something, or keep walking. up to you]

Naethra: [Nature: 17 + 3]

Nick: The wispy moss is safe if you remember correctly, but the vines seem to be oddly thick and bountiful despite their apparent decrepit state.

Naethra: Hmm... this seemed awfully... carnivorous. She was fairly certain she'd seen the moss before, and that it was more or less benign, but the vines... probably a snare-trap, or something similar. She made a point of staying a few feet away from them as she moved forward.

Nick: [Roll acrobatics]

Naethra: [16]

Nick: You manage to keep your footing as you quickly dodge one of the vines suddenly lunging at you. You'd been keeping your distance, but you hadn't exactly been prepared for it to move nearly 20 feet in about a second. Fortunately your reflexes allow you to avoid being bitten by the conical mouth that tops the vine.

Naethra: Damn, that was close. Naethra widens the berth she gave to the vines, mindful of just what their range is now.

Nick: Several vines decide to try and get you despite the distance, but all fall short.
[Please make some kind of roll to continue avoiding death]

Naethra: [History, 9 +5 and is relevant because of reports and training received regarding previous excursions into the wild.]

Nick: You notice the change to the hanging moss to late, realizing only as the clicking of mandibles appears just behind your ear. It was no longer hanging moss, but hanging web, and you had a thin layer of these whispy threads coating your right side.

Naethra: So close... Naethra realized what had happened too late to avoid it, but she resolved not to fail here. She spunt around and hurled an orb of fire at the direction of the chittering. She'd aim for the spider, but webs tend to be flammable, and so long as that took light she hoped to have enough cover to make an escape.
[Casts chromatic orb, as fire, 13 + 4 = 17 to hit.]

Nick: The fire bursts almost immediately as the spider is coming directly for the arm that was launching it. It had been going for the limp, useless looking arm, but after spinning around the bite lands on your good arm.
[Oh crap, that’s 22 points of damage to you, crit.]
Everything goes blank for a moment as the pain completely overwhelms your mind. When you come to you're on the ground, vomit in front of you, blood staining the ground and tears dripping down your face. You are now missing an arm just bellow the shoulder. You are now missing your right arm, and are unable to move your left. your arcane focus lays on the ground, but you have no way to pick it up. The spider is nowhere to be seen. But... ahead of you... you see a town.
The walls of a small settlement.
You made it.
It's just a bit further.
You can still move, even if it's hard to see anything besides what you're focusing on.

Naethra: Too close now. Too close. One arm limp and useless, the other... gone. Too fucking close to fail now. At least the spider was gone. She hoped it choked on the arm. She saw her focus... she couldn't aim with it, but... just in case. She crawled to it and grabbed the chain by her teeth, forced herself up onto her knees, and started trudging towards the town. So close. She was certain she'd be in the worst pain of her life in a few minutes once the fear and shock wore down, but right now she was so close... just a few steps forward. Gods she hoped they didn't fire on her... Oh, absent gods and merciful lady...

Nick: a guard on the watchtower sees you and begins ringing a bell. His voice sounds hollow and washed out... though it's probably just your hearing. You can hear him calling "A cleric! Bring the highest level cleric we have!"
You're only a couple feet from the main gate when you're greeted by two cleric and three guards. The guards are completely covered, making them appear identical. The clerics were both human men with long flowing beards, and impressive robes. Oddly, you can't see the mark of a god on their robes, but as they begin to chant you can't really be picky
as their magic washes over you, a sense of calm begins to fill you, the pain growing dull and distant.


Naethra: "Please... she's... oh gods, thank you," she manages, dropping the focus from her mouth. She's in tears. "I saw... I have a report. And there was a daemon out there. With her own realm."

Nick: Your words are cut off "Silence! Foul beast!"

Naethra: Oh no...

Nick: Some kind of liquid is scattered on you, and it burns your skin, making you instinctively recoil.

"Ha! It fears the holy water! Only creatures of vile intent have need to fear this blessed liquid! Prepare the chamber." Holy water shouldn't hurt you. but as he tosses it on you, you notice something: he's wearing a glove. not a clerical garb, but an alchemist glove. It's not holy water... it's acid.
And like this, you are tossed into a cell several feet outside town and tortured by these priests as they describe how every perfectly normal reaction reinforces your guilt.
Any attempt to speak is cut short, and after one to many attempts, it's your tongue rather than your argument that's cut short.
And yet... the priests keep healing you. Keeping you alive just to torture you, or allow townsfolk to torture you.
Several hours in one misplaced stone puts an end to the whole affair, finally pushing you past the point they could heal you.
You wake up in the shop, surrounded by your party members. Everything just as it was before you went to bed... except for a disturbingly clean scar on your right arm, where the spider had severed it in one quick cut.
« Last Edit: March 25, 2018, 01:41:47 PM by Nihtgenga »