Author Topic: Gwyn West  (Read 5515 times)

Roselli

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Gwyn West
« on: May 01, 2017, 01:29:50 PM »
Gwyn West
Half-Elf Bard Elf
Gender: Male Female
Age: 25
Height: 5'8"
Weight: 150lbs 125lbs
Hair: Light brown Dark Brown, long in a braid
Eyes: Blue Brown

Background:
Spent life previous to this adventure learning from others and telling the stories of others. While interested in others and their story, wants to create his own story. Have is own experiences. Looking to say yes to about anything to do so. Easily falls into the traps of booze, drugs and women.

Tries to be open, but can cut off from new experiences by being paranoid, and suspicious. It's something he's working on. Likewise, the snark, sarcastic comments and attempting to joke doesn't exactly work in his interest of trying out new things. But they are the best tools in his defensive feeling quiver.

Gold: 61 + 21GP worth of valuables.
Assorted Items: Amulet of the Wolf, Deed to a bakery

Magic Items: Half Plate Armor in the form a necklace
« Last Edit: September 07, 2017, 02:08:31 PM by Roselli »

Roselli

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Re: Gwyn West
« Reply #1 on: May 01, 2017, 01:41:51 PM »
Advantage on saving throws against being charmed.
Magic cannot put me to sleep.

Bardic Inspiration - 3
Player gets a 1d6 to add to ability check, attack roll, or saving throw. Player can decide to use after the roll, but before confirmed if it succeeds.
(+1 if slept together)

Jack of All Trades
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

Song of Rest
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level,

Bonus Proficiencies
When you join the College of Valor at 3rd level, you gain proficiency with medium armor, shields, and martial weapons.

Combat Inspiration
Also at 3rd level, you learn to inspire others in battle. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.


Spells
2 cantrips   |   3 first level slots. |  5 first level options

Cantrips
Minor Illusion - Item under 5ft cube or sound. Lasts for 1 min. Doesn't hold up to scrutiny.

You create a sound or an image o f an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating o f drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.


Vicious Mockery  (against Wisdom) - Target takes 1d4 damage & disadvantage on next attack roll.

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).


1st Level
Healing Word (bonus action) - Target gains 1d4+CHA

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.


Dissonant Whispers (against Wisdom) - 3d6 psychic damage and using it's reaction but run as far from me as possible.

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such
as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.


Sleep - 5d8 hp of targets sleep (1 minute)

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren’t affected by this spell.

At Higher Levels. When you cast this spell using a spell slot o f 2nd level or higher, roll an additional 2d8 for each slot level above 1st.


Disguise Self - change appearance, clothes, still humanoid. Int check or touch  to discover (1 hour)

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement o f limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand o f someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against yourspell save DC.


Unseen Servant-  Invisible due that does stuff. 

This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength o f 2, and it can’t attack. If it drops to 0 hit points, the spell ends.

Once on each o f your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

2nd Level
Heat Metal
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

« Last Edit: September 01, 2017, 01:16:50 PM by Roselli »

Roselli

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Re: Gwyn West
« Reply #2 on: June 26, 2017, 10:40:16 AM »
Beer breasts:
Gwyns breasts now slowly and continuously fill with high quality tasty beer. This beer always comes out exactly perfect and at the exact temperature to be most refreshing at that moment.

If Gwenbrau is drunk during a short rest it restores 1 hp, plus 1 adtional HP for every Hit Die the drinker spends.

if Gwenbrau is drunk strait from the source it restores 2 hp plus 2 additional hp for every Hit Die the drinker spends.

If Gwyn is not milked for her beer for 24 hours her breasts become distracting and a hinderance to movement, she will suffer disadvantage on iniative and have her speed reduced by ten from the sloshing

If Gwyn is not milked of her beer for 48 hours her breasts will reach their maximum size causeing her to suffer the 'Kegged' condtion. Disadvantage till they get milked down

Gwenbrau can fill the fluid requirements of any humanoid creature, but Gwen. Gwen must consume twice as much water per day as a normal human to avoid dehydration.

darlingng01

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Re: Gwyn West
« Reply #3 on: July 21, 2017, 11:59:02 AM »
Party Keg

DM: Gwyn feels her body bloating getting round becoming squat. She looks at her skin as it darkens into wooden brownness. She lets out a quiet hollow thump as she hits the ground her body shrunken and bloated into a wooden keg. Then she feels her hollow body filling. Truly excellent beer fills her leave her proudly holding her prize.  The goblin grabs the Keg and pushes the chair out. The Keg is set into a stand to hold it and a tap is twisted in. Pleasure floods through the wooden body as she is made ready to fuel the party. The Keg is rested behind the bar the tap in place.. every little slosh a moment of pleasurable sensation.. then.. the the tap is opened.. the beer starts to drain.. but it's a sensation of intense orgasm as the beer flows..

Gwen the party keg: Gwyn struggled to keep her mind. She wanted to undo the spell, she wanted to do something. Anything. But those thoughts were easily distracted by the sloshing fluid, and drowned out each time the tap drain sends her into bliss.

DM: Tankard after tankard is drawn each one a blissful sensation.. but.. what will happen when it runs empty?

Gwen the party keg: Oh goddess, if I'm empty, they won't need me. I'd be useless. I start to worry about it as the fluid gets lower and lower inside of me. I'm feeling more and more empty inside. Gwyn wants to snap out of it, not sure why she should be worried about this. This wasn't who she was. Was it?

DM: The Keg suddenly feels.. if she tries.. she might be useful a little longer.. it just needs to put in the effort...

Gwen the party keg: She couldn't possibly...she doesn't know how. But she thinks and tries to be filled again. Fill herself up. Maybe this way she could end the spell?

DM: And with that attempt... The Keg starts to fill again. Gwen feels her life force diminish slight.. but the Keg can keep going.. Another tankard is drawn.. one that gives a slight feeling of attachment.. joy in feeling the beer flowing out into that tankard.

Gwen the party keg: Gwyn feels a little lost as it fills up. Not sure why. Refilling made her a better keg. It made more opportunities to please her customers and more times to feel her own pleasure. She could be the best keg. It was a happy thought, but for some reason it made Gwyn want to scream for help

DM: There is a pause.. the room has gone quiet.. the women inside clean the room.. one of them starts to wipe you down with a pink rag cleaning spilled beer off of you.. but.. you won't make it through a dinner rush with what you've got left inside..

Gwen the party keg: Dinner rush?! Gwyn wanted to yell. Why was she concerned about the dinner rush? She was just supposed to hide for a little while until the goblins are gone, and they seem gone. And now there was a part of her telling her to shut up and enjoy being a keg. Enjoy being cleaned out and wiped through and clean. That part of her pushed to refill itself making Gwyn feel weaker. How was she supposed to focus. Was she just going to get pushed out and become a keg?

DM: The wonderful liquid fills you bringing back your purpose once more full on the counter ready to go.. The goblins return less of them this time.. one sits down in a soft chair and makes her demands. A tankard is brought to you.. and once more.. the glorious fulfillment of your duty is done.

Gwen the party keg: Gwyn feels like she's grasping at anything. She tries to hear what is being said to lose her focus as thankfully more glorious fluid is poured from her rotund form. Over and over and over! But then nothing. Done? Is she really done? The idea of the keg pushed so much of her away that she liked, wanted it craved it. What could be better?

DM: Finally with just a little bit of beer left.. the last of the goblins leaves. The innkeeper starts to clean sitting down letting out a long sigh, "Well.. I hope those adventurers didn't have too boring a day stuck in the back room." She waves to one of her bar maids, "Go to the back behind the bottle shelf. They'll be back there, no way they were dumb enough to use it next to the door."

Gwen the party keg: Shit. Gwyn was able to hear and understand that. They thought she was still in the room. She was out here. What if they didn't know. What if she was stuck like this?! That wouldn't be too bad. It's quite pleasurable. No! Her friends. She couldn't stay. But what could she even do. She'd be forgotten and trapped forever!

DM: The woman returns.. "There isn't anything out of place there."

Gavin gasps, "we need to find them... After half a day passes.. we might not be able to reverse it!"

Gwen the party keg: Here! I'm right here! Gwyn couldn't speak, she had no mouth. She had a spout. Could she open it on her own? She tried to concentrate and try.

DM: Alas.. the only power Gwyn has is to give up little bit of her life force to refill. Gavin and her girls start to wander around looking for objects wandering past the keg on the counter time and again.

Gwen the party keg: Gwyn, wanted to wiggle, move, anything. She knew she could fill herself, but what was it going to cost her. She felt weaker each time. What if she started forgetting things. No, it was worth the risk. They picked her up and knew she was still full, they would know. Right? She submitted and filled her self up once more.

DM: Another bit of fade.. another full load ready to go when she opens the next day. Then the shadow of a woman darkens the door way.. Maybe she'll want a drink!

Gwen the party keg: Please drink. Please. At the front of my thoughts as the woman comes near. I feel slightly distraught that it is my major focus. Again, maybe she'll know it's me. I'm too good of a keg a perfect keg. Maybe she'll want to keep me like this.

Gwen: Gwyn can't seem to tell how long time has passed. She just knows it's been too long since someone took a drink from her. The wait was making her tense. The fading Gwyn concerned that she would go undiscovered and trapped here for ever like this. But the more pressing thought was fear of not being used. The anticpaction and waiting was becoming too much.

« Last Edit: July 21, 2017, 02:55:02 PM by darlingng01 »
4/4 d8 healing dice remaining.
Spell Slots 4/4 L1 ,3/3 L2, 3/3 cleanings (6 total)
CP:359 SP:254 GP: 12 Azurite, Hematite
Need to update money. -5gp