Alice's mount: Large deer
Thar's a moose loose in the bombed-out remains of the hoose!
Muscle 5
Understanding 0
Tenacity 2
Appeal 0
Nimbleness 3
Toughness 4
Senses 2/6/6
Skills: Athletics 2/6 (leaping and running), brawl 2, intimidate 2, notice 3, stealth 1
Attacks: Antlers 7N
Armour: None
Health 33
Mutations/abilities:
-Enduring
-Enhanced Sense (Hearing & smell)
-Natural weapon (antlers)
-Night vision: The creature can see as well in conditions of low light as they can in daylight, but vision in darkness is monochrome, and provides no benefit in pitch blackness.
-Swift
Alice's pet: Large canine
A large grey wolf with unusually large, wide, shovel like claws and bright, unblinking green-yellow glowing eyes. Creepy, yo. How do you sleep with this thing nearby?
Muscle 2
Understanding 0
Tenacity 3
Appeal 0
Nimbleness 3
Toughness 3
Senses 2/6/6
Skills: Athletics 3/6 (running), Brawl 3, Intimidate 3, Notice 3, Stealth 2
Attacks: Bite 4L
Armour: none
Health: 16
Mutations/abilities:
-Enhanced sense (hearing & smell)
-Natural weapon (bite)
-Night vision: The creature can see as well in conditions of low light as they can in daylight, but vision in darkness is monochrome, and provides no benefit in pitch blackness.
-Swift
-Burrow: Benefits: The character can dig into earth and sand,
creating a tunnel just big enough to stand in, and
can progress forward at a slow walking pace. They
can enlarge the tunnel, but doubling its size reduces
progress to a slow crawl.
-Glowing: Unless fully covered the Difficulty of any attempts to remain unseen in shadow or darkness is increased by two levels. Also, reduced visibility due to darkness does not penalize any attempts to spot or attack it.
Alice's weapons
Knife: Dam M+2L, max range melee (short if thrown), hands 1
Axe (light): Dam M+6L, max range melee (short if thrown), hands 1
Short bow: Dam 8L, max range short, cap 1, reload 1, hands 2