Author Topic: Sunflower  (Read 3959 times)

Alice

  • The Lady of Excess
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Sunflower
« on: July 05, 2017, 10:36:49 AM »
Sunflower has grow up in the ways of his people the Rainbow Village tribe. They taught him the ways of the land, to live in harmony with it. He is charged with his walkabout now. He must go and see the world outside of the tribe and return stronger and more able to to help it flourish. If he brings back some manner of material gift to the tribe so much the better. He knows that he walks teritory unclaimed by the Holy Mothers, and unused to to the freedom of love and the green, but he is determined to grow strong for his tribe and to bring back something of great value.

Sunflower has always been good with animals even from an early age. He travels with two for companions. Lulu ,a strong rideing elk.. or moose.. or deer.. what do I look like a nature guide book, helps carry him along his journey and sundoge helps guard his camp and assists him in the hunt.

https://drive.google.com/file/d/0B9qhlu8ETmlJNGZYdjRQbzFHUnM/view?usp=sharing
Initiative!
Retria: 18
Gwyn: 17
Oric: 16
Gnoll Queen 3: 11
Naethra: 11
Duran:5
Lou: 3

Alice

  • The Lady of Excess
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  • Posts: 369
Re: Sunflower
« Reply #1 on: July 05, 2017, 10:37:41 AM »
Alice's mount: Large deer

Thar's a moose loose in the bombed-out remains of the hoose!

Muscle 5
Understanding 0
Tenacity 2
Appeal 0
Nimbleness 3
Toughness 4
Senses 2/6/6

Skills: Athletics 2/6 (leaping and running), brawl 2, intimidate 2, notice 3, stealth 1

Attacks: Antlers 7N

Armour: None

Health 33

Mutations/abilities:
-Enduring
-Enhanced Sense (Hearing & smell)
-Natural weapon (antlers)
-Night vision: The creature can see as well in conditions of low light as they can in daylight, but vision in darkness is monochrome, and provides no benefit in pitch blackness.
-Swift


Alice's pet: Large canine

A large grey wolf with unusually large, wide, shovel like claws and bright, unblinking green-yellow glowing eyes. Creepy, yo. How do you sleep with this thing nearby?

Muscle 2
Understanding 0
Tenacity 3
Appeal 0
Nimbleness 3
Toughness 3
Senses 2/6/6

Skills: Athletics 3/6 (running), Brawl 3, Intimidate 3, Notice 3, Stealth 2

Attacks: Bite 4L

Armour: none

Health: 16

Mutations/abilities:
-Enhanced sense (hearing & smell)
-Natural weapon (bite)
-Night vision: The creature can see as well in conditions of low light as they can in daylight, but vision in darkness is monochrome, and provides no benefit in pitch blackness.
-Swift
-Burrow: Benefits: The character can dig into earth and sand,
creating a tunnel just big enough to stand in, and
can progress forward at a slow walking pace. They
can enlarge the tunnel, but doubling its size reduces
progress to a slow crawl.
-Glowing: Unless fully covered the Difficulty of any attempts to remain unseen in shadow or darkness is increased by two levels. Also, reduced visibility due to darkness does not penalize any attempts to spot or attack it.
Alice's weapons
Knife: Dam M+2L, max range melee (short if thrown), hands 1
Axe (light): Dam M+6L, max range melee (short if thrown), hands 1
Short bow: Dam 8L, max range short, cap 1, reload 1, hands 2
Initiative!
Retria: 18
Gwyn: 17
Oric: 16
Gnoll Queen 3: 11
Naethra: 11
Duran:5
Lou: 3