Role Play > Alice Campaign

Retiaria

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Nihtgenga:
HP: 25/25

HD remaining: 3/3

Superiority dice remaining: 4/4

Action surges remaining: 1/1

Bardic Inspiration remaining: 1/1
(BI= D6)

Inspiration: 1


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Currently shifted to Merfolk form- horns pulled down tighter on her head, webbed fingers with longer claws. Legs and tail replaced with red scaled fish tail. Her smile is now full of sharp pointy teeth.

Red may use the natural attack routines of a merfolk warrior. She may attack with two claw attacks at 1d4 plus str damage, or a bite 1d6 +str and grab giving her claw attacks advantage until the grapple is broken.

Nihtgenga:
Retiaria

Age: 25

Race: Tiefling

Appearance:


Pearl inlay on her horns, with a gold circlet between them, fused to her.
Slightly larger ass.
Softer, artificial-seeming lips and folding teeth.

Height: 5'10 Weight: 155lbs

Backstory:
Originally a slave, Retiaria was bought as a child by the Thundering Blade gladiator stable, where she was trained to fight as a Retiarius. She took the name of her class, and learned her skills well. She recently fought in, and won, a tournament that got the stable master, Griflock Ironhand, a very large chest of coin. She also won her freedom, though choosing to remain in the arena as a free fighter- after all, a good gladiator can become quite the celebrity.
Alas, with fame comes admirers. In Retiaria's case, one such admirer was the daughter of a local Elven noble- one whose social standing and diplomatic value would be quite reduced if it ever came to light that she was in a romantic relationship with a commoner, and an ex-slave at that. Imagine the scandal! The nobleman wanted her quietly killed off, but his daughter persuaded him to be lenient- exile instead of death. An agent of the noble's gave Retiaria an ultimatum- leave, or suffer an unfortunate training accident. Retiaria hated having to abandon her lover, but she was pragmatic enough to realise that staying would be certain death. Leaving would be near-certain death, but... a slim chance is better than none at all. Since then, Retiaria has been trying her luck as an adventurer, hoping to gain greater fame and wealth than she could in the arena.

Character sheet:


Trident:
Once per short rest Red may cause it to burst into flames for one Round causing an extra 1d6 fire damage on all attacks that round.

Net:
Range 5/15
A Large or smaller creature hit by a net is restrained* until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

*Restrained:
-A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
-Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
-The creature has disadvantage on Dexterity saving throws.

Nihtgenga:
Gear


Money and treasures:
254GP
194SP
312CP

A piece of malachite worth 10GP

Equipped:

Studded leather armour: Worn as clothing, not using armour bonus. Weight 13lbs
Misc. jewelry worth 10GP
Magic ring of Chainmail shirtness- gives armour stats of chain shirt: AC 13+dex mod (max 2), weight 20lbs
Shield (AC+2)
Trident damage 1d6 piercing (versatile 1d8), throw range 20/60, weight 4lbs
Net (range 5/15 weight 3 lbs)
Pendant of the entertainer: Requires attunement. If the creature wearing this has no class features they may act as a 3rd level bard of the lore college. For a being with class abilities using this pendant allows them to use bardic inspiration once per long rest.

Other:

Dagger damage 1d4 piercing Finesse, light, thrown (20/60)
Backpack
Bedroll
Blanket
Mess kit
Waterskin (full) x 3
Rations (5 days) lbs/day
Bundle of 11 iced lemon biscuits of +1 fatness
Hemp rope, 50ft
Tinderbox
Dice set
1 bottle whiskey (26/30 portions remaining)
Belt pouch
Bag of Holding
Leatherworking tools
Lockbox with key
Red and gold chest, 1x1x2ft size. Contains: Set of common clothes, Rudis, Trinket: A white, sequined glove sized for a human


Unsorted group loot:

Potion of Greater Healing (uncommon, dmg 187)
Potion of Hill Giant Strength (uncommon, dmg 187)
Potion of Water Breathing (uncommon, dmg 188)
Wand of Magic Detection (uncommon, dmg 211)

Nihtgenga:
Magic and class features

Tiefling racial abilities:

Thaumaturgy
Cantrip
Casting time 1 action
Range 30ft
Components: Verbal
Duration: up to 1 minute
Effect:
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

*Your voice booms up to three times as loud as normal for 1 minute.
*You cause flames to flicker, brighten, dim, or change color for 1 minute.
*You cause harmless tremors in the ground for 1 minute.
*You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
*You instantaneously cause an unlocked door or window to fly open or slam shut.
*You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Fighter abilities:

Combat Superiority

Can use Superiority Dice (4D8) to improve or add special properties to attacks via Manoeuvres.
Dice are expended on use, and reset on a rest.

Manoeuvre save DC: 8 + proficiency bonus + STR or DEX mod = 8+2+[3/2] = 13 [STR] / 12 [DEX]

Manoeuvres known:
-Disarming Attack: On hit, target makes a STR save. Fail = target drops one held item of my choice, landing at its feet. Add SD to damage.

-Feinting attack: Expend 1 SD to gain bonus action to feint against one target in 5ft of me.  My next attack against it this turn has advantage. Add SD to damage.

-Trip Attack: On hit, target makes STR save. Fail = target goes prone. Add SD to damage.
Only works on targets that are Large or smaller and are capable of going prone.

Abilities granted by magic items

Bardic Inspiration

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

darlingng01:
GM: Retria feels the warmth and her legs going wobbly as she sits down in the open wardrobe. Her body seems to collapse in on itself growing redder and redder as it does softening till she flops into a pile of underthings. They all seem the same size as her.. as her body finishes reforming.. The red panties await the time they can cover and cling to one of the working girls of this inn. An unfortunate serving girl enters the room after the goblin leaves. She strips out of a filthy uniform and piles it into a box in the corner grabbing a new one. She quickly snatches the red slightly warm panties and puts them on wigging her rear into them as they are flooded with feelings of pleasure and content doing their duty. She slips into the rest of the uniform and tucks the rag into her belt and grabs the misplaced tankard on her way back out to the common room....

Panties: [Voluntary wis save for Retiaria to stay Retiaria: 5+1 = 6]

"Whoah, I feel..." Retiaria's speech was cut off as she fell, landing in the wardrobe. It was... why was it so big? No, wait, she was shrinking! And... collapsing! She stared at her hand, opening her mouth to scream as she saw her skin take on a clothlike texture, and the limb shrink away. But no sound came out. Panties didn't have lungs, or mouths. And that's what she was now. No longer a gladiator, just a pair of red panties lying atop a pile of similar undergarments.

She was panicked at first, but that soon subsided. This wasn't what she was meant to be! She was... it was... what had it been? A fighter? Whatever, that didn't matter now. It was now a pair of panties, and it was going to be a great pair of panties, for whoever chose to wear it! It knew it once had a name, but that wasn't appropriate any more. You wouldn't call a bra a skirt, and you wouldn't call Panties a Retiaria.

It laid there, content in its new state and eagerly awaiting its use. Thankfully it didn't have to wait long, as it soon felt itself being picked up, pulled up over smooth legs to cup her wearer's buttocks. Gods, this felt so good! This... being worn, gently and comfortably squeezing against its wearer's ass and vagina... it was made for this!

After she walked out of the back, Panties felt a pinch, through her to the serving girl's buttock. It wanted to comfort her, to let her know everything would be okay, but all the thin fabric could do was press gently against her and provide a little warmth.

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