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Alice:
Handy things for this, and other 5e uses

https://drive.google.com/drive/folders/0B9qhlu8ETmlJNGNXT3Z6bEdGNlU

Alice:
Here is a unique magic item picked up by the players:

Pendant of the Hunters Essence

This crystal pendant contains an unknown energy that fills the wearer with connection to woodlands.

This items requires attunment

When worn by a creature with class levels the pendant provides one level one ranger spell slot and allows the preparation of one ranger spell.

When worn by a creature with no class levels it makes them a level three ranger with the beast master class variant.

Alice:
More write ups..

There is a group of beings of extraordinary power who fought along side the gods. They are worshiped collectively as the "Hero's of the Fall'

One of them is worshiped by a few as Violet the Purple Dragon goddess of service. She represents those who serve to the best of their ability no matter the hands fate has dealt them. She is also a goddess of Fidelity rewarding loyalty to ones friends, causes, and ones word.
Direct Worship of her is rare at this point as she has never directly manifested any miracles in this world, still for those whom her creeds to service, loyalty, and self discovery hold true she is well loved.
Her symbol is a collar made from Larual leaves.

Alice:
Unique magical item:

The purple Dragons gift:
This cloth band can be worn in a variety of ways, as a collar, a wrist band, even a garter around the thigh.While worn they are always tight enough to be felt as a constant presence but never so tight as to be uncomfortable. While worn it allows the wearing to use the wizard spell Prestidigitation three times per day, but only to clean. These bands appear sometimes in the gear of loyal followers of goddess of service, but none have ever admitted to making them. They are rarely seen abandoned but if not picked up once found they are never there a second time if one returns for it.

A few bands have been found in the hands of those who have nothing to do with the goddess, and despite being clean and worn, it feels like they are treated as objects of scorn.

Alice:
The Plant Kin:

(History write up and such if there is a call for them to actually be a legitimate part of the game world.)

Type: Humanoid Plant
Ability score increase: Constitution increases by 1, and Charisma increases by 2
Age: They grow as normal plants for a human life time, then become wandering humanoid plants from anywhere from one hundred to three hundred years, after which they will return to the forest to mother the next generation of their  kind, eventually becoming new massive trees in the forest to spend the ends of their lives providing for the forests they came from.
Alignment: As plants of the forest they tend toward neutrality, but during their wandering phase will often adapt the alignments of humanoids they choose to wander with.
Size: Wandering Plant Kin are medium size
Speed: Your base walking speed is 30 feet
Photosynthesis: If you are in direct sunlight for four hours, indirect sunlight for 8 hours, or artificial sunlight for 8 hours you do not need to eat or sleep that day, and only must consume a gallon of water.
Vines: The plant kin and grow a vine from her body and use it to reach out and touch something ten feet away. This can be used to deliver touch spells or to crudely push or pull something weighing no more than twenty pounds. It cannot be used for anything that requires fine manipulation. The vines may be used once before a short or long rest.
Fruit: You may during a long rest produce up to six fruits. Each fruit picked reduces our HP by one. Any non plant creature that consumes one  regains one hit point and is treated as having consumed necessary food for the day. Any plant creature that consumes one coming from another plant kin regains ten hp and may make new saving throws against any poison or disease they are suffering. These fruits lose their special quality 24 hours after being picked.
Plant resilience: with sufficient soil you may root yourself turning more treeish a trunk from the thighs down, branches for arms.. You are considered paralyzed and helpless for 4 hours, the end of which time you will have all ability uses restored, all health and hit-dice restored, and all status effects that a save could end removed.

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